Last weekend students of Architecture of La Salle-URL visited the Municipal Museum of Tossa to provide ideas and solutions to the access problems of the site. Students of the Research Group in Mediterranean Architecture (IAM) are conducting a workshop to raise ideas and solutions to infrastructural problems of the museum that prevent it to be part of the official network of museums of Catalonia.
The objective of the workshop is to make architectural proposals in a high historical and patrimonial content area, with a strong identity, which has been excluded from the register of museums of the Generalitat mainly due to its lack of accessibility. In addition, the workshop also aims to work aspects such as energy efficiency, climate conditions, the tour of the museum, or the technical part of the museum, such as the file room or the workshop.
The Research Group in Mediterranean Architecture of La Salle-URL aim is research and dissemination of architecture in the Mediterranean environment, in the areas of urban planning and building, looking a cross-sectional view in the architectural project.The research group is focused on the study of the characteristic mechanisms of Mediterranean construction, from design criteria, observing for example the principles of implementation to the territory, the use of materials and constructive systems, or the repeated presence of intermediate spaces and climate protection systems.
The workshop began on 17 February in Barcelona with the presentation by teachers, and last weekend the students visited the museum. The results of this work, scheduled to be completed in late March, will be presented at the university and in Tossa.
The prestigious competition Innovation by Design Awards organized by the Fast Company selected from more than 1700 projects those proposing innovative and disruptive to current business problems. One of the finalists in the category for students is Drawit, by Marc Expósito and Professor David Miralles, developed in the research Group in Media Technologies La Salle Campus Barcelona-URL within the area Seamless Interaction.
With Drawit, starting from a blank sheet in a tablet, the user is able to draw the objects which wants to interact with, and adapt them to his needs. For example, you can draw a lamp and a switch and move the action to the real world, ie with pictures of objects you can operate them in reality. Drawit aims to create a seamless interaction and has the will to transcend the screen to reinterpret the relationship between objects and people in order to achieve a more human and direct through visual language, leaving aside the usual interfaces and interaction functionalities.
Drawit has positioned itself among the finalists in an edition with more participants and categories than ever, and has earned a place in the next edition of the company magazine. The emphasis will be placed in the features and benefits of Drawit, giving an impact internationally. Drawit was also awarded in May in the 3rd edition of the international competition “Dream it. Code it. Win it” by the MIT Enterprise Forum of New York.
In addition, two former students of La Salle-URL, Judith Amores from Multimedia and Xavier Benavides from Electronic Engineering, along with other members of his teamwho are currently at MIT in Boston have also achieved a position of finalists in the same category with the project PsychicVR. His work allows to control the virtual environment through the power of concentration. That translates into a telekinetic, levitating or X-ray for the user, which through its concentration can interact with the virtual world that surrounds him and interact with him breaking the barriers of reality experience. With this project, the alumni will also see their work published in the magazine Fast Company and share experience with Drawit and the other finalists.
The research Group on Media Technologies team (GTM) of La Salle-URL, formed by Marc Aragonès, Ferran Orga, Marcos Hervas and Rosa Ma Alsina, has participated in the project with the BAXI R&D team to get the target. Specifically, it has developed a wearable for a piece of clothing capable of measuring the body temperature of the wearer and send this information to the home devices that control the temperature.
The designer Modesto Lomba has been the creator of The BAXI Project collection designs, which also featured model Martina Klein in its presentation in Madrid on September 14 in The Mood Project.
The technological solution provided by GTM researchers is a wearable consisting of a set of sensors distributed at selected points to measure body temperature. Two of the sensors are placed on the sleeves to collect peripheral temperature, and two in the armpits, monitoring the core body temperature. In addition, one measures humidity, decisive parameter for the thermal sensation. By a microcontroller, all data is collected and synchronized to be sent to a mobile application that stores data in the cloud, while allowing consultation and processing.
All data captured by the garment and transmitted to the application are analyzed to determine the relationship between the central and peripheral temperature and draw comfort conclusions at all times that the measurement is made.
This technological application will be used to monitor the temperature of each family member, the state of comfort and even receive notifications in specific cases such as fever, hypothermia or other health-related warnings. With the data obtained will be possible to transmit all the information to the device which regulates the household heating/cooling systems (thermostat or air conditioning application) to adjust the temperature at all times.
The research group of La Salle R&D, #HumanComputerInteraction, has developed an interactive system of dual reality. Due to technological advances, traditional games have moved to the background, resulting in a digital dimension aimed at children, youth and adults enjoying it in good company. An example is Avatoys Seamless , the product created by La Salle R&D. This system is based on traditional puppetry games: real puppets that become tangible interfaces to control virtual characters. This virtual world facilitates the creation of new narrative elements that are enriched with sound effects.
The project“Toca bits” (touch bites) developed by researchers from the Department of Engineering at La Salle Campus Barcelona-URL participated in the exhibition “Digital 4C”. On February 27th and 28th Centre d’Art Santa Monica in Barcelona displayed one of the most emblematic projects developed by the research group Seamless Interaction from La Salle R&D.
The responsible for the Project, Dr. David Miralles, explains that “the digital world (the bits) and the tangible world (the atoms) are perceived in non related levels. However, it is possible to establish relationships that allow bringing these different natures closer. “The project “Toca los bits” presents original interaction models that allow more tangible new relationships with digital information.
The exhibition organized by the Generalitat de Catalunya (the Catalan Government) offers us a look at the digital future from the culture. This event coincided with the end of the Mobile World Congress celebrated in Barcelona.